Showing posts with label Assassins of Kings. Show all posts
Showing posts with label Assassins of Kings. Show all posts

Thursday, February 18, 2016

OverAnalyzed: Infinitely-Spawning Enemies In The Witcher

Games are a funny thing. There are some where it feels natural for enemies to respawn time after time, where mechanic and setting mesh perfectly. Take Dark Souls, a game I love to talk about because it’s so well-crafted. Within the setting, respawning enemies make sense on multiple levels—many are hollowed Undead, and thus have the same Lazarus effect as the player; in addition, the flow of time is distorted, which is essentially “Magic, I ain’t gotta explain nuffin” but is still an answer. There are other games, however, where such jack-in-the-box enemies don’t make sense at all. Two that spring to mind are Far Cry 2 and The Witcher. Both are great games. But both have enemy respawns that border on the nonsensical.