This was a one-shot between "serious" games. It was my first time running a game and...yeah. Before this there was a VERY SHORT game of Hunter: The Vigil. We aborted it,
since…well… Let's just say that the session ended with Nick practically having
an aneurysm, and my character snorting vampire blood in order to
"track" the vampire. Yeah. Unfortunately, all the specifics of that
were on voice chat, so there is no textual record beyond a mention of the
shenanigans later in this week's logs.
With a "skeleton crew" of only myself, Zac, JJ,
and Jackson, we decided to run a one-shot game. Which meant that I scrambled to
bash several premade games into one 1-2 hour session. Surprisingly, it only
took me about ten minutes.
Cast of Characters
Greg: Me, obviously. I ran the game.
JJ: As apparently a half-elven, half-Russian fighter.
Jackson: As a dragonkin of some sort.
Zac: A mage, I think?
* * * * * * * * * * * * *
Greg (GM): Long
ago, during the reign of the Emperor Haius the Magnificent (and Obese), the
name of Agellar was spoken throughout the land. Some of this knight-politician
reverently, others as if he were a sick joke played upon them by the Emperor.
Agellar was known for his glittering Coat of Diamonds, an impenetrable suit of
armor gifted to him by the emperor. When Agellar died, he was buried with his
armor in a small tomb on the Plains of Agander, to rest there for all eternity.
Greg (GM): The
merchant finishes his spiel and turns to the three of you. "Well, what say
ye?" Will ye seek out the Coat of Diamonds? I shall make it worth your
while."
Jackson: "Yes.
This coat shall look good upon my back, if only for a short while."
JJ: *In a female
Russian accent* "Worth our while you say? Then there shall be vodka for us
tonight, da?!
Greg (GM): The
merchant frowns. "I would not wear the coat, if I were you, dragonspawn.
It is not known what magics protect it. As for you, foul-blood, you shall have
your vodka."
Greg (GM): He
mutters to himself. You barely manage to catch his words. "Working with
these scum... How low have I fallen." He straightens up. "So, you
have agreed, then? You will take my offer?"
Zac: Scum? I
don't like being called scum. You're talking to the wrong mutt here.
Jackson:
"Fine by me. Let us seek out this coat. You had better make this worth our
while, peddlar."
Greg (GM):
"Oh, it will be worth it..." The merchant turns and disappears into
the early dawn mists. What will you do?
Zac:
"Blasted peddlers... I hope we aren't getting the short end of this sham."
JJ: "Der
better be vodka when I get back, foul breath. Or there will be
consequences!"
The Group:
Jackson wonders if keeping the diamond coat would be an option. I remind him of
the curse. JJ chants "vodka" over and over.
Greg: Suddenly,
you notice an ancient, tattered map where the merchant had been standing.
The Group: After
a surprisingly intense discussion, decide to follow the map.
Greg (GM): The
map seems to indicate a tomb, which, as the merchant said, is in the middle of
the barren plain. Only scavengers and exiles live there.
JJ: "Der is
Vodka at the end of this, comrads, we go for the shiny coat or I shot you in
the asses!"
Jackson:
"This looks like a delicious frosted pastry walk. I say we go for it"
The Group:
"Did someone steal your sweetroll?" jokes. Hey. Screw those guards.
Sweetrolls are delicious.
Greg (GM): You travel for several days,
following the map into the heart of the plains. Soon, you have left all
civilization behind.
Jackson:
"Cyka blyat. We're out of vodka..."
JJ: "Yuck. I
hate wild animal. Der so uncivilized and- WHO DRANK ALL DA VODKA?!"
Jackson:
"You did. Last night."
Greg (GM): By
late afternoon on the ninth day, you reach the tomb. It is a broken-down thing,
a bare shell of its former glory. The dark, gaping enterence…entrance,
enterereance (LASKJD:ALSKDJA:LSDKJ) looks ominous, but the area outside is open
to attack. What will you do?
JJ: "ONWARD
TO SHINEY SWEATER VEST COMRADES!"
Greg (GM): As you
climb the steps to the temple, something crunches ominously beneath your boots.
Skulls and bones litter the outside of the tomb
JJ: "Hmm...
Someone didn't kleen up after demselves."
The Group:
Various rasping sounds as they draw their weapons.
Greg (GM): It's
dark inside the tomb. Too dark to see anything, in fact. However, you hear
vicious growling, and red eyes glare at you from the inky blackness.
Note: You'd think
that would have hinted that they should go light torches. But nope. Just wait
for it. Count how many times I mention "darkness" or "you can't
tell in the dark" or "you can't really see." I later learned to just roll with it, but this was back then.
Jackson:
"Egads, what is that?"
JJ: "'Ello
doggy, doggy *Notches arrow*"
Greg (GM): (You
ASSUME that's a doggy... After all, it's dark.)
JJ: "Dog,
cat, Vicious monster. Dey all look the same to me... Plus I may still be a
little drunk from all da vodka."
Greg (GM): The
eyes begin to circle you, closing in. The growls intensify.
JJ: "In
motherland we have saying: Shoot first, DRINK VODKA LATER!" *I fire arrow
at the beast*
Zac: I throw
knives at the beasties.
Greg (GM): Your
arrow flies true, striking between one set of glowing eyes. The creature yelps
and retreats. Or at least that's what you think. You can't really see in the
dark.
Greg (GM):
However, the others are enraged and the glowing close in tighter, circling
around you in the darkness. Zac, your dagger narrowly nicks another beast. It
howls in pain and charges. The beast's comrades follow suit. What do?
Jackson:
"DEFENSIVE FORMATION, NOW!"
The Group: Various
hacks and slashes and arrow shots.
Greg (GM): JJ,
one of your arrows misses completely. You hear it bounce off stone walls
somewhere in the darkness. However, your other arrows impales a beast in its
throat. Jackson, your sword hacks cleanly through one beast's neck, guts a second
one, and cripples a third. Zac, your short sword impales one of the beasties
through its skull.
Greg (GM): Zac, several
snarling jaws are deflected by your armor, but two inflict minor damage. The
last beast, however, is larger than the others and more cunning. It latches on
to Jackson's throat and begins to worry at him.
JJ: I shoot at
the beast on Jackson's throat, hoping I'm not too drunk and miss the beasty
Jackson: I begin
to frantically attempt to shove the beast away
Greg (GM): JJ, in
the dark and the thrashing conflict, your arrow completely misses the beast and
impales Zac in the torso instead. Jackson, you manage to unclamp the beast's
jaws and kill it with a lucky stab.
Zac: "REALLY,
YOU DRUNKEN SLOOT?"
JJ: "Da, too
much vodka. SORRY COMRAD!"
Zac: "You
and your bloody drinks! You should burn yourself with that stuff!"
Zac: In a last
ditch effort, I scramble toward the beast and try to stick it with my blade.
Greg (GM): The
beasts are getting smarter--your target dances away from your clumsy blow. At a
howl that seems to be a signal, the beasts retreat away from you and form into
a tight huddle.
Zac: That idiot
shot me!
JJ: "You're
fine, it looks to just miss yer bells and whistle!"
Greg (GM): What
will you do? The beasts appear to be on the defensive now, but anything could
trigger them. And in the dark, you still don't know what they are.
JJ: I use my
Splintering Shot against the huddle of beasts.
Note: Splintering
Shot is basically a hollow-point bullet. It expands and fragments inside the
target.
Greg (GM): Your
arrow misses the huddled beasts, but hits something nearby and explodes into
the pack. One creature howls in the darkness, and the pack charges again as
one.
The Group: Combat
stuff. Pretty standard. It gets boring describing this, okay?
Greg (GM): Zac,
your sword and dagger rip a beast's belly open. The creature collapses with a
whimper. Jackson, your sword nicks a beast, doing little damage. JJ, one of
your arrows flies through one beast's heart and into the eye of another
creature. Another arrow cripples a third beast.
JJ:
"BWAHAHA, BYE BYE BEASTIES! Now if only der was vodka left to celebrate
with."
Greg: The
remaining beasts attack. One manages to impale itself on Jackson's outstretched
blade. The second bites down on JJ, causing minor damage through your armor.
The third...goes for Zac and chomps deep into his thigh.
Zac: "ARGH!
WHY?"
JJ: I stab the
beast biting me with one of my arrows. "BEGONE FROM MY SIGHT FOUL
ANIMAL!"
Greg: JJ, your
arrow manages to pierce the beast's side. It releases you.
Zac: I use Deep
Cut to try to sink my dagger in the beast's throat.
Greg: Zac, your
dagger cleanly decapitates the beast. It falls, the last of its pack. However,
you are now bleeding out in a dark tomb. Outside, the last rays of light are
fading. What will you do?
Zac: Any healing
supplies, you dirty maggots?
Jackson: I use
some of my shedded hide and wrap it tightly around the wound
JJ: "Da, is
waste of good alcohol but it looks like I still have some vodka to disinfect
the wounds"
Greg (GM):
(...Just a thought... You're in a dark area. With no light sources besides the
fading light outside. You may want to make torches. Or something.)
Greg (GM): You
all succeed in staunching bleeding and disinfecting wounds. The room you are in
is too dark to see anything, however. What will you do?
JJ: I light some
torches and look through our supplies.
Greg (GM): As
your flickering lights illuminate the tomb, you notice several things. At the
end of the tomb is a massive statue of a horse and rider. It appears to have an
inscription on the pedestal, but you cannot tell from this distance.
Jackson: I walk
up and read it.
Greg (GM): As you
walk toward the statue, you notice long troughs on each side of the room. A
steady trickle of water moves through these troughs.
JJ: I kick one of
the dead beasties, making sure it's actually dead. "Bloody wild
animals"
Greg (GM): The
creature flops leadenly. In the light, you recognize it as an emaciated wolf.
Jackson, the inscription appears to be in an archaic script. You can't read it.
Note: In
hindsight, I screwed up here. Jackson's character had a background which
mentioned an interest in archaic lore. He should have been able to read this.
Instead, I prodded for JJ to check. I'm an idiot.
JJ: "Heh,
knew it was a doggy."
Greg (GM): (JJ,
doesn't your char like obscure lore?)
JJ: Let me take a
look.
Jackson: (Mine
does too)
Greg (GM): You
recognize some--but not all--of the words.
"...he...carried...army...more...than...other... I....Haius...offer...salute.
Rest peacefully...my...old..."
JJ: "Bloody
hell, why can't dey ever write these things legibly!"
Greg (GM): Aside
from the door back out of the tomb, there is only one way out of this room. A
small door to your right seems to lead into some sort of living quarters.
Zac: "Hehe,
the master suite, eh?"
The Group: Enters
the "master suite."
JJ: "Hungry
wolves on the outside, room badly needing maid on the inside."
Zac: "Master
suite isn't very impressive..." *kicks dust up*
Greg (GM):
Suddenly, a strange breeze kicks up. Dust swirls around you. When it settles,
the room is clean. A strange voice echoes in your heads. "Intruders! Have
you come to help me clean?" The accent is foreign to you.
JJ:
"Depends, were da wolves outside pets o' your's?"
Jackson:
"WHAT SORCERY IS THIS" I thunder
Greg (GM):
"Nay. Those beasts arrived after the bandits raided this place."
Greg (GM):
Jackson, you feel a stabbing pain. "WHAT SORCERY? I AM THE ONE WHO
QUESTIONS THAT! TRAPPED HERE ETERNALLY TO CLEAN A BLOODY TOMB."
Jackson: "I
BOW TO NO ONE! HAVE THE RUSSIAN BE YOUR MAID. SHE IS MORE ATTRACTIVE"
JJ: "I ONLY
WORK FOR ALCHOHOL, DIMWIT! But in dis case I think it be more in our favor if
we help cleaning spirit, instead of angering it"
Greg (GM):
"This is acceptable. There may be some reward if you clean thoroughly
enough."
JJ: *throws DW a
broom* GET CLEANIN' DRAGON BOY!
Jackson:
"Well FUS RO DAH to you!"
Greg (GM):
"Nay. Ye shall all clean. YE SHALL ALL CLEAN! CLEAN IT ALL CLEAN IT ALL
CLEAN IT ALL CLEAN IT ALL... clean up clean up everybody everywhere clean up
clean up everybody do their share."
Jackson: "I
REFUSE"
JJ: "Do I
need to miss again and hit YOU in the torso this time?!"
Greg (GM):
"CLEEEEEEEEEEEEAAAAAAAAAAAAAAAAAN OR DIEEEEEEEEEEEEEEEE"
Zac: Guys, guys,
keep it together, don't be too hasty. We don't want to get this spirit's
panties in a bundle...
Jackson: "We
do not want to, under any circumstances, rustle his jimmies"
Greg (GM):
"MY JIMMIES WERE CHOPPED OFF BY BANDITS. NOW CLEAN! AND ENTERTAIN ME WHILE
YOU DO!"
Zac:
"Entertain? No reward is worth this..."
JJ: "VODKA
IS COMRAD, VODKA IS!"
Greg (GM):
"I MAY HAVE A SUPPLY OF VODKA SOMEWHERE..."
Zac: Maybe we
should break a bottle of vodka over her and light her with a torch! It'll
server her right for putting a bloody arrow in me!
JJ: "WASTE
VODKA?! YOU SPEAK HERESY COMRAD!"
Note: Everyone
had various commitments coming up, so I started trying to push them through a
bit.
Greg (GM): The
ghost sighs. "YOU ARE NEVER GOING TO CLEAN, ARE YOU? FINE. IF IT GETS YOU
TO LEAVE, HERE'S HOW TO ENTER THE TOMB: TWIST THE HORSE'S HEAD. THERE ARE
TRAPS. NOW SHUT UP! SHUT UPPPPPP!"
Jackson:
"AHA. IT WORKED!"
Zac: FOR THE LOVE
OF ALL HOLIES THANK YOU, SPIRIT.
JJ: "Great,
great, great now where the vodka?!"
Greg (GM):
"THERE WAS NO VODKA FOOL! I'm...I'm just lonely..."
JJ: *Sigh* Fine.
Let's get da bloody thing to da bloody merchant. *Mumbles about vodka*
The Group: With
some ungentle prodding from the ghost, figure out that you're supposed to pull
the head off the horse. Also there was something with the grooves in the floor
and water or something I dunno. This was literal years ago and these notes are
awful.
Greg (GM): The
horse's head creaks as you twist it, then falls off into Zac's lap. Slowly, a
section of floor pulls back from the statue, revealing stairs down into a dark,
narrow tunnel.
JJ: *Looks at the
horse's head in Zac's lap* "Well are you and your new friend coming' or
what?!"
Greg (GM): At the
bottom of the stairs lies a hallway. Directly ahead of you is an iron gate
adorned with carvings. Runes of cursing--plague, death, awkward erections, and
other horrible things. To your right is a long, suspiciously safe-looking
passage with a lever at the end.
JJ: "My
goddess, that is one crudely drawn dingaling!"
Zac: Left or
right... One's the known evil, one's the hidden evil.
Zac: "Can't
read the runes, but I see many phallic graffitis..."
The Group: Dither
about which way to go, decide to try prying open the iron gate adorned with
curses of erectile dysfunction.
Greg (GM): The
gate does not open. However, it sends a tingle through Deemer's palm.
Zac: "I FEEL
TINGLES IN MY PALMS... Awkward... sexual... tingles..."
JJ: "Goddess
dammit, man. Keep dat to yourself!"
Zac: "I just
can't hide it..." *smacks hand on wall*
Greg (GM): The
gate is locked. what will you do?
The Group: Tries
opening, bashing down, and otherwise getting through this door, until…
JJ: I use my
lockpicks on the door.
Greg (GM): Your
lockpicks snap in the lock mechanism. The gate begins to glow an ominous red.
Note: I swear
this was in the module! I wasn't trying to screw them over! ALL THEY HAD TO DO
IS PULL THE LEVER, KRONK!
JJ:
"Uhoh."
Zac: *spouts
various obscenities and runs fingers anxiously through hair*
JJ: "Maybe
red not ve the worst curse?"
Greg (GM): The
gate begins to flicker with blue flame.
Note: Okay, that
bit was definitely to mess with them.
JJ:
"Blu-blue flames can't ve dat bad... right?...Right?"
Greg (GM): The
flames begin to flicker out, jumping to anything metal. Your weapons soon dance
with the corposants.
Jackson:
*observes blade* This is interesting...
JJ: "See, is
only touch metal! We 'av flamey weapons now!"
Note: And this
next bit was just because I was feeling trollish.
Greg (GM): The
flames begin to crawl onto your skin. They tingle unpleasantly. Suddenly, the
gate explodes open, showering you with bits of metal. The flames die down. The
gate is now missing, revealing a hoard of glittering treasure beyond.
Jackson:
"This seems too easy..."
Zac:
"TREASURE--wait booby traps?"
JJ: "See, is
not but flashy lights and crudely drawn junk to scare away thieves!"
Greg (GM): Inside
the next room are some piles of coin and jewels, as well as an enormous
sarcophagus. Atop the coffin is another statue of a horse and rider. The horse
is the same, however, the rider is much heavier in this piece. What will you
do?
JJ: "Heh,
fat guy makes horse look small" I look around for the item we need to get.
Greg (GM): The
Coat of Diamonds is not in the piles of treasure. As you search, the ghost from
before reappears. "YOUUUUU JUST HAD TO MAKE A MESS... STUPID
MURDERHOBOS"
Jackson:
"WILL YOU STOP THAT"
Greg (GM):
"WHAT ARE YOU GOING TO DO, SAY MEAN THINGS TO ME?"
JJ: "Vat?! We
came to clean up all dis gold left on the floor!"
Greg (GM):
"FINE. HURRY UP. I SUPPOSE YOU WANT THE COAT AS WELL?"
Jackson:
"YES. Also can you stop with the shouting? Please?"
Greg (GM):
"I AM NOT SHOUTING. YOUR PUNY BRAINS CANNOT HANDLE THE MAGNIFICENCE OF MY
SPEECH. ALSO, CHECK THE COFFIN, FOOL."
JJ: "Ooh,
vancy coffin!" I run over to the coffin, checking to see if there are any inscriptions
on it.
Greg (GM):
"WHY DO YOU FOOLS SPEAK SO STrANGELY?"
Greg (GM): There
are no inscriptions on the coffin, other than one that reads "Faithful
servant."
JJ: "Vhat?!
Your da von shouting every thing you say... and then lie about Vodka."
Greg (GM):
"YOU DIDN'T HELP CLEAN. INGRATE."
Jackson: I open
the coffin
Greg (GM): Inside
is the mouldering skeleton of a horse. Horse armor studded with diamonds drapes
the remains. The ghost laughs at you. "DIDN'T EXPECT THAT, DIDJA? GETS EM
EVERY TIME! AHAHAHAHAHAAA"
Greg (GM):
"I HAVE A HORSE. MY HORSE IS AMAZING!"
Note: I kind of
lost the farm here. Yeah.
JJ: "Vell,
time get dis bloody over-priced horse armor (*cough* DLC *Cough*) off ov
'em"
Greg (GM): As you
reach into the tomb, the skeletal horse arises and gallops towards the ghost,
who mounts. "I HAVE A HORRRRRRRSE!"
The Group: Zac
has to leave for work, so there wasn't much wrap-up. BUT!
Greg (GM):
I...You guys were supposed to go down the other hallway...
JJ: You gave us a
choice between a safe looking hallway and a door full of awkward erection
curses, and we took the latter... That says something about us, doesn't it?
Greg (GM): Hey,
at least you weren't trying to snort vampire blood... Or light up a blunt in
front of a crowded bar. Or rob a corpse that had just been killed by a vampire…
We're bad people, aren't we?
Note: Seriously, though. The riddle on the inscription was something along the lines of "In life he bore me something something" I don't remember much of it, but basically, it should have been really clear that this was a horse, and that said horse was based on that one crazy Roman emperor's horse that the emperor made a Senator or whatever. I dunno.