Friday, April 29, 2016

Last Month's Games: "Killer Is Dead, Gods Will Be Watching, and the Devil May Cry"

I said it once, and I'll say it again. Next month, my game reviews are going to be Saint's Row IV and Dark Souls III. Nothing else. I may have a slight obsession. (I'm on NG++ already)... But for this month, here you go...


Devil May Cry

Well, the combat is good, really well done. The story is...blah. Maybe I read too much urban fantasy (*cough* Sandman Slim *cough* The Nightside *cough*) but I've seen this story or a variation on it twenty times. The characters look and speak weirdly, like they were written for a really terrible anime--wait. The environments are gorgeous and cool, though, so points for that. But overall everything's a little too tryhard loledgy. The game as a whole isn't bad, but it's also not really jiving with me. I'm not 100% sure why. Part of it is that I don't do well remembering that certain attacks require the trigger + face buttons, and in general I can't get the combat to "flow" right. The combos just don't come as naturally as they should. Eh. I'm torn.

Killer Is Dead

This is like Devil May Cry in that it's a really stylish game with a really cool artstyle and rhythmic combat, that I just can't get into. Both games check all the right boxes on my list of what I like in games, but I don't enjoy playing them. It's the weirdest thing.


Gods Will Be Watching

Look, I played this on Easy "Normal" mode. And I couldn't get past the first stage. Maybe I'm not good at handling hostage situations. Or maybe juggling the number of things you're expected to juggle isn't feasible! There aren't any cues that a hostage will run, what actions trigger what responses aren't clear... I mean, I guess that's the perfect description of a hostage situation, but it doesn't necessarily make a good game. I played the demo version of this when it first released and had the same issue. I like the artstyle and ideas, just not the mechanics.